Kellee Santiago
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Kellee Santiago is a Venezuelan American video game designer and
producer Producer or producers may refer to: Occupations *Producer (agriculture), a farm operator *A stakeholder of economic production *Film producer, supervises the making of films **Executive producer, contributes to a film's budget and usually does not ...
. She is the co-founder and former president of thatgamecompany. Santiago was born in
Caracas Caracas (, ), officially Santiago de León de Caracas, abbreviated as CCS, is the capital and largest city of Venezuela, and the center of the Metropolitan Region of Caracas (or Greater Caracas). Caracas is located along the Guaire River in the ...
, Venezuela, and raised in
Richmond, Virginia (Thus do we reach the stars) , image_map = , mapsize = 250 px , map_caption = Location within Virginia , pushpin_map = Virginia#USA , pushpin_label = Richmond , pushpin_m ...
, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced ''Cloud'', a game developed by
Jenova Chen Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games ''Cloud'', ''Flow'', ''Flower'', and '' Journey'', and is co-founder of Thatgamecompany. ...
and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president. Santiago produced the studio's first two games, ''Flow'' and ''Flower'', moving more into her president role during the development of the third game, ''Journey''. In addition to her work at thatgamecompany, Santiago is one of the backers of the Indie Fund. Indie Fund is a group that invests in the development of independent video games and is a TED fellow. She married the fellow University of Southern California graduate Mike Stein in 2010. After the release of ''Journey'' in 2012, Santiago left the company; since then, Santiago has served on several advisory boards and worked for Ouya and Google Play Games in several roles. In 2019, she joined Niantic as the head of developer relations.


Biography

Santiago was born in
Caracas Caracas (, ), officially Santiago de León de Caracas, abbreviated as CCS, is the capital and largest city of Venezuela, and the center of the Metropolitan Region of Caracas (or Greater Caracas). Caracas is located along the Guaire River in the ...
, Venezuela, and was raised in
Richmond, Virginia (Thus do we reach the stars) , image_map = , mapsize = 250 px , map_caption = Location within Virginia , pushpin_map = Virginia#USA , pushpin_label = Richmond , pushpin_m ...
. She played video games from a young age, cooperatively playing them with her younger brother; one of her earliest games was '' Sleuth'', which she describes as "simple, but so effective and so evocative" in instilling emotion in the player. Her father, a software engineer, had a computer in the house from when she was young, and encouraged Santiago to experiment with it. She moved to New York City at the age of 18 to attend the Tisch School of the Arts of New York University, where she was involved in amateur theater. She focused in theater on developing new works, rather than adapting older ones, and was especially drawn towards incorporating interactive digital media into her works. She ascribes this to her father's work in software engineering and her experiments with computers, which drove her into using them in her performances as she had more experience than the others in her group. She moved to Los Angeles in 2003 when she was 24, and studied towards a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. Her intention was to remain in theater, but in her second semester took a class taught by Tracy Fullerton on the history of game design, which inspired her to focus her studies on video game design instead. The class caused her to realize "how much hadn't been done" in the realm of communication and expression in video games and the lack of established structure and rules as to how it was best to make games, which appealed to the part of her that was interested in experimental theater. While at school she produced the award-winning game '' Cloud'', a videogame that depicts a story that explores the ideas of an out-of-body experience and was developed by
Jenova Chen Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games ''Cloud'', ''Flow'', ''Flower'', and '' Journey'', and is co-founder of Thatgamecompany. ...
and a student team, and also worked on other video games such as '' Darfur is Dying''. ''Cloud'' was intended as an experiment by the group to see if they could create a game that "expressed something different than video games had in the past", as well as determine the level of interest in the gaming community for video games of that nature. The game received over 400,000 downloads in the first four months after release, "more than every single person in every single theater hehad ever worked in," which convinced Santiago to remain in the video game industry indefinitely. The strong response to the game, released in 2005, inspired her and Chen to consider founding their own company to continue making games like it after they left school—where the design was based on the emotions they wanted to inspire rather than gameplay mechanics.


thatgamecompany

Upon graduating, Santiago and Chen founded thatgamecompany in May 2006, with a contract with Sony Computer Entertainment to develop three games for the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. In addition to her role as president of the company, she also initially served as the producer for the studio. Despite her job title, she was still involved in the design of the games as well. The first game by the studio was ''
Flow Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psych ...
'', an adaptation of a game that Chen had made for his thesis at USC, which was released in 2007. The game caused the studio to be noted as a key figure of
independent video game development An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
; in 2008, Gamasutra recognized the studio as one of the "20 Breakthrough Developers" of the year, emphasizing Santiago's key role. The second game for the studio, and the first to be completely original to the company, was '' Flower'', released in 2009. Both titles were heavily praised by critics and received several awards, as well as garnering high sales. For the studio's third game, '' Journey'', thatgamecompany hired Robin Hunicke as the producer, allowing Santiago to focus more on directing the company as a whole. ''Journey'' was released on March 13, 2012; two weeks later on March 29, 2012, Santiago announced her departure from thatgamecompany, not specifying what her plans were for the future. During the development of ''Journey'', in 2009, Santiago became a TED fellow, giving a talk at a USC conference where she discussed whether video games were art, which was responded to a year later by
Roger Ebert Roger Joseph Ebert (; June 18, 1942 – April 4, 2013) was an American film critic, film historian, journalist, screenwriter, and author. He was a film critic for the ''Chicago Sun-Times'' from 1967 until his death in 2013. In 1975, Ebert beca ...
. Santiago was one of the backers of the Indie Fund, started in March 2010, a group which invests in the development of independent video games. In October 2010, Santiago married Mike Stein, whom she met while they were both at the University of Southern California. In 2011 she was named as one of the top 100 most influential women in technology by the Magazine '' Fast Company'' focusing on design, technology and business.


Developer relations

In March 2013, Santiago joined Ouya, a microconsole which allows the owner to be a developer in order to lead
developer relations Developer Relations, also known as DevRel, is an umbrella term covering the strategies and tactics for building and nurturing a community of mutually beneficial relationships between organizations and developers (e.g., software developers) as the pr ...
. She also joined the Women in Games International advisory board in May 2014. In this time period, she also became an official advisor for
Night Light Interactive Night Light Interactive, LLC is an American video game company founded in 2012 and based in North Hills, California that has developed the video game ''Whispering Willows''. History Night Light Interactive was co-founded by David Logan and Mich ...
. In October 2015, following the sale and dissolution of the company, Santiago left Ouya for Google Play Games. In 2019, she left Google to become the head of developer relations at Niantic.


Influences and philosophy

Santiago described her work at thatgamecompany as creating emotional responses, in order to demonstrate that video games can create a wider range of experiences than are typically shown. She felt that thatgamecompany's goal during her tenure there was "to create games that push the boundaries of videogames as a communicative medium, and to create games that appeal to a wide variety of people." Through this she hopes to change the rest of the industry to also approach making videogames as a "creative medium" rather than a product. She, both independently with the Indie Fund and through thatgamecompany has tried to support the independent video game development industry by funding and connecting independent game developers.


References


External links


Kellee Santiago official website

Kellee Santiago
on Thatgamecompany * *Kellee Santiago on
Flower
' {{DEFAULTSORT:Santiago, Kellee American video game designers Video game producers Thatgamecompany Year of birth missing (living people) Living people Women video game designers Businesspeople from Los Angeles People from Caracas Tisch School of the Arts alumni USC Interactive Media & Games Division alumni TED Fellows